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Revolver box art
2011 Ranked #2,555

Revolver

Two-player Western card game where an outlaw gang tries to escape while lawmen close the net. Each side plays events and characters along the pursuit, so every card must create momentum before the chase reaches its final showdown.

Thematic Games American West Card Game Card Play Conflict Resolution Hand Management

Players

2

Play time

Not listed

Age

12+

Complexity

1.99/5

Rating

6.86

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Howdy, ya'll. C'mon in and sit a spell.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Howdy, ya'll. C'mon in and sit a spell. Let me tell ya about Jack Colty and his gang, and get ya up to gallop on all the interestin' events. Those filthy drovers and gunslingers are dangerous and desperate, each one generally havin' killed a man, and be content to live on a diet of Navy plug and whiskey. I ain't never seen no queen in her damned undies, so the feller says. But I'll tell you what - after hearin' this here stupefyin' story I'm about to unfold, well, I guess you folks can make up yer own minds why I retired early. The year is 1892. The bank at Repentance Springs has been robbed. Many good citizens, including Sheriff Anton Dreyfus and school-marm Sue Daggett, were brutally slain as Colty's gang shot its way, whooping and hollering, out of town. Colonel Ned McReady and his men are tasked with bringing Jack Colty - a man so mean he'd steal a fly from a blind spider, or a coin off a dead man's eyes - and his gang to justice. Revolver is a non-collectable card game set in the Old West. Consisting of two balanced 62 card decks, the game pits two players against each other in a life or death struggle. One player takes the role of Colonel Ned McReady and his lawmen, and his opponent assumes control of the notorious and deadly Colty gang. At their disposal, the Colty gang - the meanest bunch of low down dirty dogs in the West - have a roster of weaponry to bring down the lawmen on their tail: .38 Specials, .45 Long Colts, 1866 double barrel Derringers, and even a Gatling gun! Some example cards from the gang's deck: Cherokee Scout, "Adios, Amigoes!", "Thanks for yer coffee and eggs, ma'am", and "Chew on this, Gringo!" The Colonel player's objective is to eliminate all the gang members before they can escape across the Mexican border. He can utilise such cards as Buffalo Stampede, Rattlesnake Bite, "I can smell those yellow bellies on the wind", "He shot my hat clean off!" Apache Scout, and Rickety Bridge. The game has an asymmetrical design, with both decks featuring different cards and abilities. Revolver is played using a 5-column system, representing consecutive gunfights in the following battlegrounds: The Bank at Repentance Springs, Whiskey Canyon, Buzzard Point, Rattlesnake Creek, and the 3:15 Express from Rattlesnake Station. Gameplay is quick and bloodthirsty with bandits gunned down frequently, and law-men peppered with lead by the well-placed use of "Fire at will, boys." Numerous tricky decisions must be made throughout. For instance, the Colty player could choose to deploy the Jackson Clan during the Whiskey Canyon battle, but the resources that this would require might make it a very risky, but rewarding, play. Similarly, the Colonel McReady player can deploy the Colonel at any time during the conflict - he's free to play aboard the 3:15 Express Train, but hugely expensive if used at Buzzard Point, for instance. Also, during the final confrontation, Jack Colty can force the train to crash - as a last ditch effort, probably killing some of his own crew in the process - he's as crazy as popcorn on a hot stove! Primarily a combat-driven card game, each player must manage his deck of cards effectively to win. In addition to simple, unique abilities, each card also has two values: power and cost. Some simple icons are used to display such things as 'coming-into-play' effects, and if a gringo has 'True Grit'. Revolver can trace its parentage back to San Juan, Magic: The Gathering, Battle Line, and is a new implementation of Aliens: This Time It's War. Victory Conditions: The Colty Gang player wins if he manages to "Escape across the Mexican border." The Colty Gang player wins if he reaches and survives the battle on the 3:15 Express train. The Colonel McReady player wins if Jack Colty and all the gang members are either hanged or killed. The Colonel McReady player wins if Cortez is killed before boarding the 3:15 Express train. Each bandit character card has a Survival Rating, indicating the likelihood of them surviving to the end of the game. For example, Lenny and Micky Mason have a low chance of survival, whereas Cortez has a high Survival Rating. Also, certain character's deaths have hugely detrimental effects on the game, such as having to discard a card, or in "Kittens" Mackenzie's case: the gang having to fight an extra two turns on the Rattlesnake Creek battlefield.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
45 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Mark Chaplin

Artists

2
Xavier Carrascosa Chechu Nieto

Publishers

4
Pegasus Spiele Rexhry Stronghold Games White Goblin Games