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Bang! box art
2002 Ranked #1,562

Bang!

Hidden-role Western card game where the Sheriff, Outlaws, Deputies, and Renegade trade shots and deceits. Roles shape everyone's goals, so every attack can expose an allegiance or become part of a longer bluff.

Party Games American West Bluffing Hidden Roles Hot Potato

Players

4-7

Play time

20-40 min

Age

8+

Complexity

1.63/5

Rating

6.49

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!" (From back of box) The card game BANG! recreates an old-fashioned spaghetti western shoot-out, with each player randomly receiving a Character card to determine special abilities, and a secret Role card to determine their goal. Four different Roles are available, each with a unique victory condition: Sheriff - Kill all Outlaws and the Renegade Deputy - Protect the Sheriff and kill any Outlaws Outlaw - Kill the Sheriff Renegade - Be the last person standing A player's Role is kept secret, except for the Sheriff. Character cards are placed face up on table, and also track strength (hand limit) in addition to special ability. There are 22 different types of cards in the draw deck. Most common are the BANG! cards, which let you shoot at another player, assuming the target is within "range" of your current gun. The target player can play a "MISSED!" card to dodge the shot. Other cards can provide temporary boosts while in play (for example, different guns to improve your firing range) and special one-time effects to help you or hinder your opponents (such as Beer to restore health, or Barrels to hide behind during a shootout). A horse is useful for keeping your distance from unruly neighbors, while the Winchester can hit a target at range 5. The Gatling is a deadly exception where range doesn't matter: it can only be used once, but targets all other players at the table! Information on the cards is displayed using language-independent symbols, and 7 summary/reference cards are included.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
4–7
Best with
5–7
Play time
20–40 min
Age
8+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Emiliano Sciarra

Artists

2
Stefano de Fazi Alessandro Pierangelini

Publishers

1
DV Games