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Black Box +
6.40Use clues and contradictions to deduce hidden information.
Lock 'n Load: Forgotten Heroes – Vietnam
7.39Maneuver forces across tactical or historical battle maps.
Guildhall Fantasy: Coalition
7.14Collect matching sets while timing when to score or trade them.
Cvlizations
6.26Collect matching sets while timing when to score or trade them.
My First Castle Panic
6.44Coordinate with teammates to solve the game's shared challenge.
Star Wars: Star Warriors
6.90Maneuver forces across tactical or historical battle maps.
The Longest Day
7.22Maneuver forces across tactical or historical battle maps.
Rick And Morty: Total Rickall Card Game
6.11Coordinate shared actions while clues or threats pressure the group.
The Ares Project
6.57Roll dice and choose how to use the results for tactical outcomes.
King Of The Elves
6.19Move pieces across a map while planning position and timing.
Grove
6.33Use clues and contradictions to deduce hidden information.
Lagoon: Land Of Druids
6.22Place tiles carefully to build spatial scoring patterns.
Magic: The Gathering – Arena Of The Planeswalkers: Shadows Over Innistrad
6.73Move pieces across a map while planning position and timing.
Decktective: Bloody-red Roses
6.52Coordinate shared actions while clues or threats pressure the group.
Munchkin Legends
6.39Draft from shared options to assemble a plan over successive turns.
The Red Dragon Inn 7: The Tavern Crew
8.00Bluff, read opponents, and time reveals around hidden information.
Legacies
7.08Solve a self-contained solo challenge against the game system.
Superhot: The Card Game
6.29Build a deck or pool that turns small actions into stronger combos.
Day & Night
6.59Build patterns from chosen pieces to unlock scoring opportunities.
Wild Blue Yonder
7.78Play event cards to drive map pressure and long-term timing.
Stonewall's Last Battle: The Chancellorsville Campaign
7.57Maneuver forces across tactical or historical battle maps.
Heul Doch! Mau Mau
6.71Manage cards in hand to time plays, combos, and scoring windows.
Vampire: The Masquerade – Chapters
7.65Coordinate shared actions while clues or threats pressure the group.
Fool!
6.64Play suited cards to win tricks and manage timing.