Table feel
Moderate level of interaction
The noise of a carriage breaks the silence surrounding the Tudor mansion. The duke Edward York, just arrived, makes a gruesome discovery: count Ferdinand Tudor lies lifeless next to a bush of bloody roses. What has happened? Is it a tragic accident or a brutal crime? Collect the...
Players
1-6
Time
?-?
Age
12+
Weight
1.17
Rating
6.52
Should this hit the table?
Moderate level of interaction
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
Moderate level of interaction
Decktective: Bloody-Red Roses has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is fixed at 1.725. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn score, making it accessible to a wide range of players. Overall, Decktective: Bloody-Red Roses has a solid replayability score of 7.9.
The final luck score for Decktective: Bloody-Red Roses is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
The noise of a carriage breaks the silence surrounding the Tudor mansion. The duke Edward York, just arrived, makes a gruesome discovery: count Ferdinand Tudor lies lifeless next to a bush of bloody roses. What has happened? Is it a tragic accident or a brutal crime? Collect the clues: a broken pocket watch, an astrology manual, the winning ticket of a horse race. Can you put the evidences together to solve the mystery? Decktective: Bloody-red roses is a co-operative investigation game, featuring a 3D crime scene. Players must solve a mysterious case. They play their cards to share information, discard cards that they think will lead them the wrong way, discuss the clues they find with the other players, make hypotheses and deductions to find the solution! At the end of the game, players must answer several questions: Each correct answer is worth points. The more points they get, the better their outcome. On their turn, players either play a card from their hand and put it face up on the table, sharing the information on it or they discard a card from their hand face down to the archive and are not allowed to talk about the information on it, until the end of the investigation. Each card has a value from 1 to 10 in the upper left corner. A card can only be played face up on the table if its value is equal to or less than the current number of cards in the archive. —description from the publisher
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