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Star Wars: Star Warriors box art

Star Wars: Star Warriors

Players

2-6

Time

?-?

Age

12+

Weight

3.17

Rating

6.90

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Star Wars: Star Warriors has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Star Wars: Star Warriors has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is moderate, indicating some level of interaction between players. The game also adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Star Wars: Star Warriors has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, the game strikes a good balance between luck and strategy, providing an engaging and strategic gameplay experience.

Overview

Star Warriors is a science fiction starfighter combat game based in the Star Wars universe. You can fight A-, B-, X- and Y-Wings against Tie Fighters or Interceptors—there are even rules for fighting against a Star Destroyer. Movement is simultaneous and, depending on the number of maneuvers you make and the complexity of the maneuvers, there is a difficulty value. Your pilot has to roll against that difficulty value to get all maneuvers done. If you don't get the roll, you blow the hardest maneuver. The difficulty values work like in West End Games' Star Wars: The Roleplaying Game and, in fact, Star Warriors can be used with SW:TRG.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Peter Corless Doug Kaufman

Artists

3
Susan Kramer Diane Malz Kevin Wilkins

Publishers

2
Descartes Editeur West End Games

Linked items

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