Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Grove is an easy to learn tactical card game for 2-4 players that inspires exciting combinations with a variety of unique cards. In the realm of Nemus, within the forests known as the Grove, formidable Leaders come together once a year to battle for rulership.
Core mechanisms
Key systems that shape the decisions players make.
Market
Buy and sell through a shared supply whose availability or prices can change.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Open Drafting
Select cards or items from a shared face-up display.
Set Collection
Gather related items that become more valuable when scored together.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Memory
Remember previously revealed information, positions, or sequences.
See all 7 mechanisms
Read the full game description
Grove is an easy to learn tactical card game for 2-4 players that inspires exciting combinations with a variety of unique cards. In the realm of Nemus, within the forests known as the Grove, formidable Leaders come together once a year to battle for rulership. In the Market, the Leaders must assemble the most mighty Party to fight for victory; be it terrifying Beasts, valiant Heroes, extraordinary Items, powerful Weapons or mystical Relics. Who's Party will prove the strongest? Which Leader will dominate the Grove? —description from the publisher