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Beasts Of Balance
6.76Coordinate with teammates to solve the game's shared challenge.
Oriflamme: Ablaze
7.33Bluff, read opponents, and time reveals around hidden information.
Doomlings
6.91Manage cards in hand to time plays, combos, and scoring windows.
Ticket To Ride: The Card Game
6.12Remember hidden information and use recall to make better choices.
Zany Penguins
6.62Remember hidden information and use recall to make better choices.
Fürstenfeld
6.51
Masques
6.49Remember hidden information and use recall to make better choices.
Penguin Party
6.49Manage cards in hand to time plays, combos, and scoring windows.
Hanafuda
6.84Push your luck for bigger rewards while risk keeps building.
On The Origin Of Species
6.82Place tiles carefully to build spatial scoring patterns.
Yomi (second Edition)
7.46Manage cards in hand to time plays, combos, and scoring windows.
Wizard: Jubiläumsedition
7.67Play suited cards to win tricks and manage timing.
Hoplomachus: Rise Of Rome
8.00Build a deck or pool that turns small actions into stronger combos.
Toy Story: Obstacles & Adventures
7.44Build a deck or pool that turns small actions into stronger combos.
Bardsung
7.50Coordinate with teammates to solve the game's shared challenge.
Stranger Things: Upside Down
7.48Coordinate shared actions while clues or threats pressure the group.
Cthulhu Gloom
6.38Manage cards in hand to time plays, combos, and scoring windows.
Tanto Cuore: Expanding The House
7.51Build a deck or pool that turns small actions into stronger combos.
The Settlers Of Canaan
6.74Collect matching sets while timing when to score or trade them.
Seafall
6.20Play linked scenarios where mission goals shape each session.
Mystery Rummy: Al Capone And The Chicago Underworld
6.86Collect matching sets while timing when to score or trade them.
Mousquetaires Du Roy
6.81Coordinate with teammates to solve the game's shared challenge.
Call To Adventure: Epic Origins
7.71Build a deck or pool that turns small actions into stronger combos.
Adventure Games: The Grand Hotel Abaddon
7.38Coordinate shared actions while clues or threats pressure the group.