Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"Mousquetaires du Roy" is based on the novel "The Three Musketeers" by Alexandre Dumas. The Musketeers (a team of 1-4 players) are fighting against Milady to find the Queen's pendants before the end of the game.
Core mechanisms
Key systems that shape the decisions players make.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Hidden Movement
One or more pieces move secretly while opponents infer their locations.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Read the full game description
"Mousquetaires du Roy" is based on the novel "The Three Musketeers" by Alexandre Dumas. The Musketeers (a team of 1-4 players) are fighting against Milady to find the Queen's pendants before the end of the game. Meanwhile, they also have to defeat other plots in several places (Le Louvre, La Rochelle...). A turn begins with Milady playing plots/cards, and secretly programming a destination. Then, each musketeer (D'Artagnan, Athos, Porthos, or Aramis) has 3-4 actions to choose amongst: move, draw a card, get equipment, exchange cards/equipment, challenge in one of his four characteristics, fight against one of Richelieu's guards, reinforce La Rochelle... Milady can also reveal herself and send Rochefort to fight the Musketeers. The game includes rules for an AI-controlled Milady and can therefore be played as a pure co-op. "One against all, all against one!" Essen 2010 release.