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Hoplomachus: Rise Of Rome box art

Hoplomachus: Rise Of Rome

Players

1-2

Time

?-?

Age

12+

Weight

2.95

Rating

8.00

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Hoplomachus: Rise of Rome has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. It offers a fresh experience each time it is played and allows players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Hoplomachus: Rise of Rome has a moderate level of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Hoplomachus [ha-ploh-ma-kuss], or "Hoplo" for short, is a hex-based tactical board game set inside a gladiatorial arena. One to three players, each representing an ancient city/civilization thought to have been lost to the world, are now on Rome's doorstep vying for a place in the prestigious arena games. Players have a very clear objective: Eliminate the opponent's champion. Champions start the game in the arena but are inactive and defenseless. They will not fight until the crowd is behind them. Each player takes turns drawing, playing and moving gladiators from their "hand" and assisting them with tactic chips. Based on opponent's moves and play style, each person will need to adjust their strategies. Defend your champ, take over and hold the crowd favor areas, assault opponent's champion, cover deployment zones, eliminate tacticians to reduce enemy options, fight beasts to gain crowd favor, the list of tactical possibilities is endless. Hoplomachus combines combat, tactics, chip (units) management, level progression (though crowd favor system), team play, player vs board, and so much more.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Josh J. Carlson Adam Carlson

Artists

2
Christopher Adajar Josh J. Carlson

Publishers

1
Chip Theory Games