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Zany Penguins box art
Rich game profile

Zany Penguins

In Zany Penguins, you want to make sure that your tribe of penguins is the one that takes control of the Earth, so do what you can to take charge of regions such as the desert, jungle, and the North Pole. In game terms, each region has a set of cards numbered 1-9. To set up, shuf...

Players

2-5

Time

?-?

Age

7+

Weight

1.42

Rating

6.62

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation.

Replay value

Zany Penguins has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.

Luck profile

Zany Penguins has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

In Zany Penguins, you want to make sure that your tribe of penguins is the one that takes control of the Earth, so do what you can to take charge of regions such as the desert, jungle, and the North Pole. In game terms, each region has a set of cards numbered 1-9. To set up, shuffle the deck, then deal each player a personal deck of 18 cards. Each player starts with two cards in hand. On a turn, you draw two cards, pass one card each to your left- and right-hand neighbors, take the cards passed to you, then simultaneously play and reveal one card in front of you on the table. If you play a 1, on your next turn you play and reveal two cards instead of one; if you play a 2, it blows up all 6-9 cards played that same turn; and if you play a 3, on the subsequent turn everyone else plays before you do. After eight turns, for each card color on the table in front of you in which you have the highest sum of all players, you score the sum of all cards of this color in your hand. For each color in which you don't have the highest sum, you score the single lowest card of this color in your hand. Players tally their scores, and whoever has the most points wins.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

2
Bruno Cathala Matthieu Lanvin

Artists

1
Rémy Tornior

Publishers

1
Bombyx

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