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If It Fits box art

If It Fits

Players

2-5

Time

?-?

Age

10+

Weight

1.33

Rating

5.94

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Catan has a moderate level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. While there is some level of cooperation required, it is not the main focus of the game. Overall, Catan has a good interaction score.

Replay value

Catan has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Catan has a strong replayability score of 7.85.

Luck profile

Catan has a moderate influence of luck. Random elements like dice rolls play a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Cats have a special draw for people, but they are themselves always drawn to empty boxes and always fit in seemingly too small boxes. The internet is therefore full of ‘if it fits, it sits’ images. In If It Fits players will be playing cards from their hands to create boxes for cats to sit in. Players will aim to create boxes with cat toys in them, while avoiding water sprayers. Having cat toys in your boxes will earn you points whereas water sprayers will result in penalties. By connecting boxes, players are able to take over boxes of other players unless players seal off all sides of their boxes. Sealing off boxes has the added benefit of doubling earned points in that box. However to complicate matters, a players’ cat (which claims a box) can be chased off by the black cat in the game: Princess. The moment a player has used all their cats or if the draw deck is depleted, the game ends. The score is determined and the player with the highest score wins.

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Credits

Designers

1
Adrie Drent

Artists

1
Gustavo Furstenau

Publishers

1
Jolly Dutch Productions

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