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Sitting Ducks Gallery box art
2005 Ranked #4,450

Sitting Ducks Gallery

This light tactical game has players shoot rival ducks and keep their own alive in the gallery. Positioning and dead-eye choices decide which flock remains standing.

Family Games Animals Card Game Open Drafting Hand Management

Players

3-6

Play time

Not listed

Age

10+

Complexity

1.11/5

Rating

6.15

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The aim of Sitting Ducks Gallery is to use your 'dead-eye' aim and cunning to shoot your opponent's ducks and ensure that your ducks are the last ones remaining in the Gallery.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The aim of Sitting Ducks Gallery is to use your 'dead-eye' aim and cunning to shoot your opponent's ducks and ensure that your ducks are the last ones remaining in the Gallery. The player's are presented with a Sitting Ducks Gallery in which the player's ducks will appear as new cards enter the central row and occasionally some empty spaces too. The players must then use cards in their hand to aim at particular ducks of choice. Once a duck has an aim token over it any player can play a 'Fire' card to shoot them and thus eliminate the duck from the gallery. When a player has all of their ducks eliminated they are out of the game. The player's also have access to many special cards that allow the line to be manipulated. Results can be the movement of ducks, however Aim Tokens do not move and in this way a player an protect their ducks and threaten those of the opposition. The game play is similar to Guillotine in the way that the line can be manipulated and the special effect cards on offer.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
4–6
Play time
20 min
Age
10+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
Keith Meyers

Artists

1
Randy Martinez

Publishers

4
Albi AMIGO Gigamic Hobby World