ABG All Board Games
Charly box art

Charly

Players

2-6

Time

?-?

Age

6+

Weight

1.35

Rating

5.81

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Charly has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is a lower emphasis on cooperation in the game.

Replay value

Charly has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Charly has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with both factors playing a significant role. Overall, Charly offers a good balance between luck and player agency.

Overview

The game comes with: - Plastic honey drops of which each players gets 15 at the beginning of the game - Cards with one or more animals (dogs, monkeys, rabbits, mice and pigs) - Cards with the animals favourite food on them Except for the pigs, all animals are quite choosy and will only eat their favourite food. Pigs can be used to steal opponents food. Game-play has two phases: First, each player is dealt some random animal cards and tries to optimize his hand by discarding and drawing new cards. Then each player must feed all his animals. If a player doesn't have enough food, he has to substitute honey drops to console his animals. The game ends when there's no food left. Whoever has the most honey drops left wins.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Inon Kohn

Artists

1
Christian Fiore

Publishers

3
ABACUSSPIELE Hobby World Lautapelit.fi

Linked items

No linked items imported yet.