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Jungle Brunch box art
2012 Ranked #13,353

Jungle Brunch

Food-chain card game has animals play for plants, avoid predators, and collect the most food points. Strength order, pairs, famine, and scavengers make every round a shifting contest for survival.

Children's Animals Card Game Simultaneous Action Selection Hand Management

Players

2-5

Play time

Not listed

Age

6+

Complexity

1.57/5

Rating

6.00

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the card game Jungle Brunch, everybody is very hungry, so what food can you ?nd for your animals? You need to ?nd the tastiest food, but watch out for dangerous predators that hope to eat you!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the card game Jungle Brunch, everybody is very hungry, so what food can you ?nd for your animals? You need to ?nd the tastiest food, but watch out for dangerous predators that hope to eat you! Play your cards carefully, escape from the tigers, and keep an eye on the sky in case a vulture is watching you – after all, little animals make a great dessert! Each player has an identical deck of 22 animal cards; at the start of the game, players shuffle their decks, then draw six cards as a starting hand. Someone shuffles the plant deck, then lays out plants until at least one (regular or famine) card is available for each type of plant and at least 3-7 plant cards are available (with the number depending on the number of players). Each turn the starting player lays down two cards – one face-up and the other face-down – then each other player does the same. Players then reveal all their cards and work their way down the food chain: Bats attack herbivores, weakening them and making them eat more slowly; snakes scare away the strongest animal; elephants, tigers, buffaloes and monkeys then eat (one card) in order of their strength, from high to low; elephants eat nuts, or bananas if no nuts remain; tigers eat the highest-valued buffalo or monkey; buffaloes eat herbs, then bananas; monkeys eat anything but prefer bananas; warthogs eat last but consume two items; the animal young copy the animal they're played with and eat at the same time; vultures feed on buffaloes and monkeys that are forced to eat famine cards – or any such animal that fed. (They're not that choosey, really.) Animals can also be played in matching pairs, which prevents them from being eaten but restricts them to only one food card. After the round ends, each player draws two more animal cards from his deck, the plant selection is replenished, then a new round begins, with the player who ate first in the previous round playing first now. As soon as players have only four cards in hand or the plant selection can't be refilled, the game ends, and the player with the most food points wins!

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
20 min
Age
6+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

2
Luca Bellini Luca Borsa

Artists

1
Mauro Pelosi

Publishers

4
Cube Factory of Ideas Delta Vision Publishing Giochi Uniti KADABRA

Linked items

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