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Food Chain box art

Food Chain

Players

3-6

Time

15-30

Age

8+

Weight

1

Rating

5.68

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Food Chain has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, the game does not emphasize cooperation as much.

Replay value

Food Chain has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value. The game offers a good balance between easiness to learn and depth of gameplay.

Luck profile

Food Chain has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Food Chain brings all the animals to the yard! The birds like the worms, the dogs scare the cats, and the fleas LOVE the dogs! Anticipate which animals your opponents will play and counter with the right animals to be at the top of the food chain! Everyone has a set of animals: worms, birds, cats, dogs, and fleas. Each turn, you try to guess what the other players are going to reveal, and hope that you pick something higher in the food chain than them. If you do, you claim their cards as points, but if something is higher than you, they collect your cards from the round. An exciting game of prediction and prey!

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Editions

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Credits

Designers

1
Kevin G. Nunn

Artists

1
Klemens Franz

Publishers

2
AMIGO Mayfair Games

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