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Animal Circus box art
2019 Ranked #17,225

Animal Circus

A family card game where performers add animals to a circus ring and collect the most points. Each new act must outvalue the last or surrender the ring, while animal abilities can change rules and disrupt the expected outcome.

Animals Card Game Hand Management Theme: Circus

Players

2-5

Play time

30-40 min

Age

8+

Complexity

1.5/5

Rating

6.45

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The incredible Animal Circus is coming to your home! The animal artists are trained and ready to show you the greatest tricks ever performed.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The incredible Animal Circus is coming to your home! The animal artists are trained and ready to show you the greatest tricks ever performed. But make sure you only send artists to the ring who will be able to outperform the previous one. Because if you don't, the previous artist will take all the glory! Animal Circus is a family card game where every player has the same deck of 22 animal cards. Each animal has a value and a unique special ability. On your turn you draw a new card from your personal draw pile and afterwards you pick a card you want to add to the ring. You have to try to play a card with a higher value as the previously played card or the previous player will win all the cards that are present in the ring. When you played the card you must execute the ability on the card. This ability could have an immediate effect (for example transferring cards from your draw pile to your pile with won cards), a conditional effect (for example you win the cards in the ring if the card on top of you Win pile is 16 or higher) or a rule change (for example, the next player must play the card he draws in the beginning of his turn). As soon as one of the players wins the cards in the ring and there is a player with an empty draw pile the game is over and the player who collected the most points wins (each card is worth 1 point with the exception of a few cards that are worth 3 and -3 points.

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Category

3

Mechanism

1

Family

1

Shopping

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2
Play time
30–40 min
Age
8+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Arvid Klaverstijn

Artists

1
David Furnal

Publishers

1
Jumping Turtle Games

Linked items

No published linked games yet.