Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In Himmel, A... und Zwirn!
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
In Himmel, A... und Zwirn! players take turns playing one card at a time, with the card being higher than what's out there but lower than the target card. The gap of playable cards narrows quickly, and if you can't fill the gap, you have to take the cards and pile up the negative points. The theme is, well...wildlife posteriors.