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Miaui box art
Rich game profile

Miaui

Each round in Miaui, players choose one of the cards in their hand — and everyone starts the game with the same cards numbered 1-12 — to show how deep they dive in the hope of catching the best fish. All kinds of fish are served at the feast but beware the gooey jellyfish and the...

Players

3-6

Time

?-?

Age

8+

Weight

1.13

Rating

6.42

Should this hit the table?

Quick read before the metadata.

Moderately interactive game with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderately interactive game with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.

Replay value

Miaui offers a high degree of variability in each playthrough with its variable setups and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Miaui has a strong replayability score of 7.8 out of 10.

Luck profile

Miaui has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Each round in Miaui, players choose one of the cards in their hand — and everyone starts the game with the same cards numbered 1-12 — to show how deep they dive in the hope of catching the best fish. All kinds of fish are served at the feast but beware the gooey jellyfish and the thieving seagulls. In more detail, three cards are laid out from the catch deck from the surface of the water to the depths. Each players chooses a card and plays them simultaneously. Whoever plays the highest card dives deepest and grabs the card at the bottom of the lake, while the next highest card grabs the card just above this. Whoever played the lowest card collects what's at the surface. Sometimes this isn't good since jellyfish cost you points and seagulls steal your most recent catch. May the best diver win!

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Bruno Faidutti

Artists

2
Paul Mafayon Wah! Studio

Publishers

1
Superlude Éditions

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