ABG All Board Games
Fishy box art

Fishy

Players

3-6

Time

?-?

Age

10+

Weight

1.2

Rating

5.66

Fit

Teach 2.6

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' strategies and turns frequently, but there is limited emphasis on cooperation.

Replay value

Fishy has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. Fishy scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Fishy has a strong replayability score of 7.79.

Luck profile

Fishy has a low influence of luck. While there are some random elements in the game, such as dice rolls or card draws, they do not predominantly determine the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Fishy is the second of the set of games published by Alan Moon himself. It is not one game but three games that can be played with the same set of playing pieces. 1. Rotten Fish: The first game is about fish in a barrel. Round by round the fish moves toward the rotten bottom of the barrel. The players play one card from their hand. Depending on how many players have chosen a card, fish can be taken from the barrel. The game ends when a player has five fish on the bottom of the barrel. 2. Fresh Fish: The card playing mechanism in this variant is similar to the one in Rotten Fish. In this game players try to buy fish from the different "displays" in the barrel. 3. Fish in the Barrel: By playing their cards players try to sell their fish to the market (the barrel). Depending on the cards the other players played a player can place 1 - 4 fish in the barrel.

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Editions

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Files

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Credits

Designers

1
Alan R. Moon

Publishers

1
White Wind

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