Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
The game has a high degree of variability, impactful expansions, deep strategic possibilities, and adapts well to different player counts. It offers a moderate level of ease of learning, resulting in a strong replayability score.
Cowardly Bat has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Cowardly Bat strikes a good balance between luck and strategy.
Hiky? na k?mori ("Cowardly Bat") is a card game of bluffing in which players try to piggy-back on other players' cards to score the most points. All cards are dealt to the players. Each round players take turns playing a card on the table one by one and announce whether it is a Beast or a Bird. Cards may be played face up or face down, and players are free to lie about the card they have played. After each player has a card on the table, face-down cards are revealed and the outcome of the round is determined: If all cards are the same type: Everyone wins a point. If cards are of two types, then if there are only Beasts and Birds, the side with the most cards wins a point. If, however, there are Bats and anything else, the side that is not the Bats wins a point. If cards are of all three types, then if there is a majority of Beasts or Birds, the side with the most cards and the Bats get a point. Otherwise if the number of Beasts and Birds is the same, they all get a point and the Bats get nothing. Play continues until players run out of cards. The player with the most points wins.
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