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Talisman (third Edition)
6.34Roll dice and choose how to use the results for tactical outcomes.
Unforgiven: The Lincoln Assassination Trial
7.65Build a deck or pool that turns small actions into stronger combos.
504
6.21Commit presence to key areas and fight for influence where it matters.
Dc Comics Dice Masters: World's Finest
7.42Build a deck or pool that turns small actions into stronger combos.
Pocket Landship
7.09Coordinate with teammates to solve the game's shared challenge.
Frostgrave: Second Edition
8.67Spend limited actions each turn to balance movement, setup, and scoring.
High Score
6.68Push your luck for bigger rewards while risk keeps building.
Carrier: The Southwest Pacific Campaign – 1942-1943
7.45Maneuver forces across tactical or historical battle maps.
Midway
6.66Move pieces across a map while planning position and timing.
Illuminati: New World Order
6.39Negotiate deals and shifting promises to improve your position.
Direwild
7.46Build a deck or pool that turns small actions into stronger combos.
Stalingrad Pocket: 2nd Edition – The Wehrmacht's Greatest Disaster
7.33Maneuver forces across tactical or historical battle maps.
Merchants Of Magick: A Set A Watch Tale
7.50Mark choices on a sheet to build patterns and complete objectives.
Exit: Das Spiel – Die Känguru-eskapaden
6.90Coordinate shared actions while clues or threats pressure the group.
One Key
6.51Coordinate shared actions while clues or threats pressure the group.
Battle For Normandy
7.86Maneuver forces across tactical or historical battle maps.
La Bataille Des Quatre Bras
7.96Maneuver forces across tactical or historical battle maps.
Stellar Horizons
8.11Maneuver forces across tactical or historical battle maps.
The Island Of El Dorado
6.56Commit presence to key areas and fight for influence where it matters.
Warhammer: The Game Of Fantasy Battles (8th Edition)
7.40Roll dice and choose how to use the results for tactical outcomes.
Escape From 100 Million B.c.
6.81Coordinate with teammates to solve the game's shared challenge.
Secrets Of The Lost Tomb
7.31Coordinate shared actions while clues or threats pressure the group.
Enemy Coast Ahead: The Doolittle Raid
8.00Maneuver forces across tactical or historical battle maps.
So, You've Been Eaten
6.72Spend limited actions each turn to balance movement, setup, and scoring.