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Pocket Landship box art

Pocket Landship

Players

1-2

Time

15-45

Age

10+

Weight

1.7

Rating

7.09

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Pocket Landship offers a high level of variability in its gameboard, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Pocket Landship has a strong replayability score of 7.91 out of 10.

Luck profile

Pocket Landship has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies more on player strategy and decisions, with luck playing a minor role. Overall, Pocket Landship strikes a good balance between luck and strategy.

Overview

Pocket Landship is based on the print and play Board Game Geek Award nominated (2017) soloplay card wargame. In this version we see a steampunk theme and expanded gameplay with additional enemy and friendly options, as well as multiplayer options. Command a Landship (the original British term for tanks) to clear a sector of enemy infantry, artillery, and enemy mech and alike. The player chooses a Landship to control with weapons or support units to create either a single high powered Landship or a more disparate defending force, including a squad of shock troops. The enemy appears as waves of enemy mech, artillery, infantry, and mine fields arranged in 2 rows of 3 cards. Each turn, the player will roll 3 6-sided dice and assign each die to each of their cards to attack the enemies. Then, for the enemy turn, roll the 3 dice and assign them low to high left to right across the front enemy line, then take the assigned actions. Each card has its own damage track. When a card is destroyed, it is removed from the game. Win by destroying all 9 enemy cards. Lose if the enemy destroys your landship. -description from publisher

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