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Midway box art
1964 Ranked #4,150

Midway

This hidden-map game has players command forces around Midway Island. Separate views of the battlefield make information a vital weapon.

Wargames Nautical Wargame Grid Movement Hidden Movement

Players

2

Play time

Not listed

Age

12+

Complexity

2.44/5

Rating

6.66

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The basic idea is each player has his or her own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the various zones on the map and calling the zone co-ordinates.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The basic idea is each player has his or her own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the various zones on the map and calling the zone co-ordinates. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle board where the ships are first placed on a rectangular grid and the attacking planes are placed in adjacent rectangles or on top of the ships themselves to indicate which ship they are attacking. The basic game is very simple, but there are a number of additional rules which add realism and complexity: CAP fighters, surface actions, anvil and wave attacks, etc. The game is superior with a neutral referee for true double blind play. Developed with the technical aid of C. Wade McClusky, Rear Admiral U.S.N. (Ret.) Avalon Hill Complexity Rating: 3

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
120 min
Age
12+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

2
Larry Pinsky Lindsley Schutz

Artists

1
(Uncredited)

Publishers

2
The Avalon Hill Game Co Wargames Research Centre Ltd.

Linked items

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