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The Normandy Campaign box art
1983 Ranked #13,007

The Normandy Campaign

Hidden-movement wargame has Allied and German commanders maneuver after D-Day, reveal units only in combat, and pursue scenario objectives. Separate maps make scouting uncertain, while supply and air power shape every offensive.

Wargames Aviation / Flight Nautical Grid Movement Hexagon Grid

Players

2

Play time

Not listed

Age

12+

Complexity

2.89/5

Rating

6.44

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Normandy Campaign is a two-player game on the fighting in Normandy which occurred after the Allied D-Day landings of June 6, 1944. There are two identical maps, one for each player each hidden from the other.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Normandy Campaign is a two-player game on the fighting in Normandy which occurred after the Allied D-Day landings of June 6, 1944. There are two identical maps, one for each player each hidden from the other. Hexes are 10km, each turn 3 days, counters are from regiments to divisions. Each turn consists of multiple movement and combat phases for each player. Movement into enemy territory is done by stating the hex you wish to enter. The opposing player must state if he has a unit in that hex, if not movement succeeds and may continue. If so, an attack may take place if desired, and may involve multiple units on both sides with the attacker coming from one or more hexes. Units are only revealed during combat. Combat losses are in steps (7-8 becomes 5-8, then 3-8, then 1-8, then elim, etc) and determined by dice on a CRT. Supply, fortifications and air power rules are included. Victory is determined per scenario and is based on liberating cities or for exiting the west edge of the map. This is in the same series with Operation Market Garden: Descent Into Hell

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
240 min
Age
12+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

2
Ben Knight B. Dennis Sustare

Artists

1
David R. Deitrick

Publishers

1
Game Designers' Workshop (GDW Games)

Linked items

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