Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The Normandy Campaign is a two-player game on the fighting in Normandy which occurred after the Allied D-Day landings of June 6, 1944. There are two identical maps, one for each player each hidden from the other.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hidden Movement
One or more pieces move secretly while opponents infer their locations.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
The Normandy Campaign is a two-player game on the fighting in Normandy which occurred after the Allied D-Day landings of June 6, 1944. There are two identical maps, one for each player each hidden from the other. Hexes are 10km, each turn 3 days, counters are from regiments to divisions. Each turn consists of multiple movement and combat phases for each player. Movement into enemy territory is done by stating the hex you wish to enter. The opposing player must state if he has a unit in that hex, if not movement succeeds and may continue. If so, an attack may take place if desired, and may involve multiple units on both sides with the attacker coming from one or more hexes. Units are only revealed during combat. Combat losses are in steps (7-8 becomes 5-8, then 3-8, then 1-8, then elim, etc) and determined by dice on a CRT. Supply, fortifications and air power rules are included. Victory is determined per scenario and is based on liberating cities or for exiting the west edge of the map. This is in the same series with Operation Market Garden: Descent Into Hell