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Mechanism: Area Majority / Influence, Variable Player Powers
Classification: History: Sengoku Period
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2006
Ages 12+
Shogun
7.52
3-5 players
90-120 min
3.36 weight
Strategy
Economic
Medieval
Territory Building
Action Queue
Area Majority / Influence
Area Movement
Components: Drop Tower
Components: Map (Continental / National scale)
1986
Ages 12+
Ikusa
7.03
2-5 players
240-360 min
2.95 weight
Thematic
Wargames
Civil War
Medieval
Territory Building
Area Majority / Influence
Area Movement
Auction: Multiple Lot
Components: Map (Continental / National scale)
Components: Miniatures
2015
Ages 12+
Joraku
7.16
3-4 players
30-60 min
2.17 weight
Strategy
Card Game
Medieval
Area Majority / Influence
Area Movement
Hand Management
Components: Map (Continental / National scale)
Country: Japan
2017
Ages 10+
Rumble Nation
7.42
2-4 players
20-40 min
1.87 weight
Strategy
Abstract Strategy
Dice
Area Majority / Influence
Area-Impulse
Dice Rolling
Country: Japan
History: Sengoku Period
2011
Ages 12+
Shitenno
6.72
2-4 players
?-? min
2.72 weight
Strategy
Territory Building
Area Majority / Influence
I Cut, You Choose
Set Collection
Country: Japan
History: Sengoku Period
2016
Ages 12+
Far East War 1592
6.98
2-4 players
90-120 min
2.57 weight
Wargames
Dice
Miniatures
Wargame
Area Movement
Dice Rolling
Variable Player Powers
Continents: Asia
Country: China
2013
Ages 12+
Ronin: Skirmish Wargames In The Age Of The Samurai
7.38
2 players
?-? min
2.25 weight
Book
Miniatures
Renaissance
Dice Rolling
Simulation
Variable Player Powers
Continents: Asia
Country: Japan
2020
Ages 11+
1472: The Lost Samurai
6.35
1-2 players
45-90 min
2 weight
Dice
Exploration
Print & Play
Dice Rolling
Hexagon Grid
Line Drawing
Country: Japan
History: Sengoku Period