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Frederick The Great: The Campaigns Of The Soldier King 1756-1759
Maneuver forces across tactical or historical battle maps.
Crusader Kings
Choose a historical dynasty, plan two action cards each round, develop and tax your dominion, arrange marriages and heirs, negotiate with rivals, use intrigue and warfare to expand, manage character traits and succession, advance on the Crusade track, and score territories, castles, development, piety, and achievements when Jerusalem is reached or three eras end.
Quartermaster General: Victory or Death – The Peloponnesian War
Choose a faction, play one card, optionally prepare a card for a later combination, place or remove forces, maintain a path of supply to your cities, coordinate with your teammate, and score controlled objectives every three rounds; win by a sudden lead or the strongest final total.
Guards Of Atlantis: Tabletop Moba
Play event cards to drive map pressure and long-term timing.
Risk Express
Roll dice and choose how to use the results for tactical outcomes.
Twilight Imperium
Maneuver forces across tactical or historical battle maps.
Nuclear Escalation
Deal populations and cards, use propaganda and secrets during the cold war, then program delivery systems and warheads when hostilities begin; resolve defenses, special effects, the misfunction die, population losses, and final retaliation until one power remains.
A Most Dangerous Time: Japan In Chaos, 1570-1584
Maneuver forces across tactical or historical battle maps.
Wings Of War: Ww2 Deluxe Set
Maneuver forces across tactical or historical battle maps.
Buck Rogers: Battle For The 25th Century Game
Move forces between areas to control positions and pressure rivals.
Advanced Third Reich
Choose a scenario and major powers, collect BRPs, conduct diplomacy and research, declare wars, build forces, pay for offensive options, move corps and fleets on the hex map, resolve air/naval missions and combat, exploit breakthroughs, check surrender and strategic warfare, and pursue each side’s victory conditions across seasonal turns.
Warfighter: The Wwii Pacific Combat Card Game
Coordinate with teammates to solve the game's shared challenge.
Bitter Woods (fourth Edition)
Play linked scenarios where mission goals shape each session.
Full Thrust
Plot the maneuver, commit the fleet, and let thrust, range, and concentrated fire decide the battle.
Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 – June 1942
Protect your wingman, spend position cards only when they create a real firing window, and preserve scarce campaign resources for decisive missions.
Close Action: The Age of Fighting Sail Vol. 1
Choose a historical scenario, assign commands, plot movement against the wind, maintain formation, coordinate signals, and deliver fire when range and bearing are favorable.
Pax Britannica: The Colonial Era 1880 to the Great War
Budget for expansion and maintenance, negotiate competing claims, use Congress before disputes become wars, and watch European Tensions while building an empire that can score.
Fire In The East
Maneuver forces across tactical or historical battle maps.
Imperium Romanum Ii
Maneuver forces across tactical or historical battle maps.
Risk (revised Edition)
Commit presence to key areas and fight for influence where it matters.
Song of Blades and Heroes: Revised Edition
Choose activation dice model by model: push for several actions when the payoff is decisive, but protect the rest of the warband from an early turnover.
Ruination
Commit presence to key areas and fight for influence where it matters.
The Great Battles Of Alexander: Macedonian Art Of War
Maneuver forces across tactical or historical battle maps.
Silent Death
Maneuver forces across tactical or historical battle maps.