Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The classic wargame Risk has been updated and revised for 2008. The graphics and components are brand new.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Set Collection
Gather related items that become more valuable when scored together.
Player Elimination
Players can be removed from contention before the game ends.
Read the full game description
The classic wargame Risk has been updated and revised for 2008. The graphics and components are brand new. Major and minor objectives have been added, along with cities and capitals, plus rewards for completing objectives. The new version has a drastically changed victory condition: complete three objectives while controlling your capital. This shortens the game playing time to around 90 minutes. There are three rule sets: Basic Training, Command Room and World Conquest. Basic Training is an introduction to the new Risk rules and includes a pre-existing setup for 3, 4 or 5 players. Command Room adds a randomized setup and rewards for achieving objectives. Both Basic Training and Command Room end when a player controls three objectives. World Conquest is an updated version of the classic Risk game of Global Domination: play continues