Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
RisiKo!
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Set Collection
Gather related items that become more valuable when scored together.
Area-Impulse
Players alternate short actions within contested areas until everyone passes.
Player Elimination
Players can be removed from contention before the game ends.
Read the full game description
RisiKo! Tournament Edition It is basically the same as the traditional version of RisiKo!, from which it is distinguished by the following characteristics: graphically more accurate scoreboard; more tanks available for each color; larger tank equivalent to 5 small tanks; possibility to choose between "traditional objectives" and "tournament objectives", but playable up to a maximum of 5 players. The presence of "tournament objectives" is the only strategic difference (and not simply graphic) compared to the traditional version. The purpose of these objectives is to be able to assign victory points (technical score) in the event that no player is able to complete the assigned goal. The final score for each player is given by the total sum of the state borders in the target. For example for the following 3 target states - China (7 points), Northern Europe (5 points) and India (3 points) - the player receives 15 points. In the event of a tie at the end of the set time, the win is awarded to the player with the most points out of target. —description from Wikipedia