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T.e.g.: Plan Táctico Y Estratégico De La Guerra box art

T.e.g.: Plan Táctico Y Estratégico De La Guerra

Players

2-6

Time

?-?

Age

16+

Weight

2.2

Rating

6.04

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game t.e.g.: plan táctico y estratégico de la guerra has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

t.e.g.: plan táctico y estratégico de la guerra has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value. However, the easiness to learn score is relatively low, indicating a steep learning curve.

Luck profile

The final luck score for t.e.g.: plan táctico y estratégico de la guerra is 7. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

This is a Risk version that is played in Argentina. This game is about a war that takes place over a map divided in 50 countries. Each player has a secret objective to achieve, and must expand his domain and reorganize his forces which will demand undertake attacks and defend from attacks from his opponents. As well as the secret objective, there's also a shared objective to every player: occupy 30 countries. The first player to accomplish his secret objective or the shared objective, wins.

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Credits

Designers

1
David Jiterman

Artists

1
María M. Aramburu

Publishers

1
Yetem S.A.