Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Instead of providing a broad overview of Feudal Japan, A Most Dangerous Time focuses in on the most dire moment of all: 1570-1584.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Chit-Pull System
Draw tokens to determine which units, factions, or events activate next.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Instead of providing a broad overview of Feudal Japan, A Most Dangerous Time focuses in on the most dire moment of all: 1570-1584. Oda Nobunaga, one of the most notorious figures in Japanese history, fights against all of Japan and the victor will be the ultimate master of all of Japan. Details: Players: 2 (3-4 player variant) Complexity: medium Playing Time: 4 -20 hours Scale: Map: point-to-point Game Turn: bi-annual Counters: Individual leaders and 1000 men per strength point This is the game that made Tetsuya Nakamura famous. As you have seen from MMP’s Fire in the Sky and from MMP's A Victory Lost, Nakamura provides a unique insight into military history. MMP is proud to present what is widely considered to be his finest effort. (from the MMP website)