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Button Men
6.36Push your luck for bigger rewards while risk keeps building.
Seas Of Havoc
7.41Place workers to claim actions and turn resources into plans.
The Good, The Bad, And The Munchkin
6.19Roll dice and choose how to use the results for tactical outcomes.
The Champion Of The Wild
6.87Vote, persuade, and read the table to push group decisions.
Confrontation
7.10Roll dice and choose how to use the results for tactical outcomes.
Space Marine Adventures: Labyrinth Of The Necrons
6.84Coordinate with teammates to solve the game's shared challenge.
Saltlands
6.80Coordinate with teammates to solve the game's shared challenge.
Celebrities
7.23Remember hidden information and use recall to make better choices.
Side Effects
6.81Play disruptive cards to slow rivals and protect your own plan.
Epic Armageddon
7.63Roll dice and choose how to use the results for tactical outcomes.
Siegestorm: Siegemode
7.54Coordinate with teammates to solve the game's shared challenge.
Paku Paku
6.41Use physical skill and timing to pull off the key moves.
Battletech: Beginner Box
7.88Roll dice and choose how to use the results for tactical outcomes.
Teenage Mutant Ninja Turtles Dice Masters
7.08Build a deck or pool that turns small actions into stronger combos.
Terrorscape
8.34Use clues and contradictions to deduce hidden information.
Codenames: Marvel
6.20Use clues and contradictions to deduce hidden information.
A Touch Of Evil: 10 Year Anniversary Edition
8.33Coordinate shared actions while clues or threats pressure the group.
Linkee!
6.37Answer questions and manage progress around what you know.
Ninja Academy
6.64Bluff, read opponents, and time reveals around hidden information.
Mystery House: Adventures In A Box
6.29Coordinate shared actions while clues or threats pressure the group.
Core Space: First Born
8.36Coordinate with teammates to solve the game's shared challenge.
Hybrid
7.35Roll dice and choose how to use the results for tactical outcomes.
Lobotomy 2: Manhunt
8.28Coordinate shared actions while clues or threats pressure the group.
1000 Blank White Cards
6.69Build a deck or pool that turns small actions into stronger combos.