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The Champion Of The Wild box art

The Champion Of The Wild

Players

3-8

Time

20-35

Age

8+

Weight

1.17

Rating

6.87

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.3

Luck-sensitive

Table feel

The Champion of the Wild has a moderate level of direct confrontation and strategic depth. Players must frequently pay attention to and react to each other's strategies. While there is some cooperation required, it is not the main focus of the game. Overall, the game offers a good level of player interaction.

Replay value

The Champion of the Wild offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game also offers deep strategic possibilities and room for improvement over time. The player interaction score is average, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it strikes a good balance between easiness and depth. Overall, The Champion of the Wild has a strong replayability score of 8.1.

Luck profile

The Champion of the Wild has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Champion of the Wild, formerly known as The Animal Games, is a light-hearted card-based social game for 3-8 players based on the following theme: Players have attained super-stardom and handsome riches over many years due to their innate ability to communicate with and to coach animals of all different species. Now the greatest animal coaches from around the world (the participating players) have gathered for the ultimate test of their training prowess to see who will become The Champion of the Wild. Three events are first selected - one from each of five different categories (speed, power, endurance, technical and team). These events can be any measurable activity, examples including the 100m sprint, high jump, ballroom dancing and hide-and-seek. Players are then dealt a hand of animal cards to choose from and must select one single animal to represent them across all three events, competing against the animals selected by the other players. These events are then played out by way of animated discussion and players then vote according to their opinion on the likely rankings (excluding their own animal when voting). Votes score points for the appropriate players and the player with the most points after three events wins. The Champion of the Wild combines the fun and laughter of a conversation-driven social game with the challenge of strategic thinking required for animal selection and event tactics. Who will be your champion?

Editions

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Credits

Designers

1
Tom Clare

Artists

3
Kevin Chapman Dave Heaton Dan Misson

Publishers

1
Big Imagination Games