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Lobotomy 2: Manhunt box art

Lobotomy 2: Manhunt

Players

1-5

Time

60-120

Age

14+

Weight

3.1

Rating

8.28

Fit

Teach 2.6

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction. Limited emphasis on cooperation.

Replay value

Lobotomy 2: Manhunt has a high replayability score due to its high variability gameboard, quality expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategy over time. The player interaction score is average, and the game is moderately easy to learn. Overall, it provides a highly replayable and engaging experience.

Luck profile

Lobotomy 2: Manhunt has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Lobotomy 2: Manhunt is the sequel of Lobotomy. In this cooperative survival horror board game. Each of you will play as a patient of a mental asylum. The monstrous staff will do everything to keep you in so you will have to use your unexplainable powers to escape. Be sure to find the difference between reality and delusions before it is too late. Lobotomy 2: Manhunt has greatly improved since last game but still keeps the original Lobotomy spirit and atmosphere. It features: modular map with asylum parts and outdoor parts (yes now you can check the asylum's surroundings) best parts of Lobotomy such as cooldown system and Warden-based timer are still here streamlined combat, movement and character management new characters with personal goals crafting system - improve your weapons and equipment by collecting junk story-heavy scenarios. With the addition of scenario book game is now more thematic than ever. Explore the board which can expand during the game and hold more secrets and goals scenarios can be played separately but they have a story continuity. There is also a "Sandbox" mode for an endless replayability (similar to the Lobotomy 1)

Editions

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Credits

Designers

2
Judgement Dave Sebastian Kozak

Artists

4
Kinga Broto? Jose David Lanza Cebrian Micha? Doma?ski Adam Lepieszkiewicz

Publishers

1
Titan Forge Games

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