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1000 Blank White Cards box art
1996 Ranked #5,236

1000 Blank White Cards

This improvisational card game has players create cards and rules during play, then use them until the deck ends. Because content and conventions can change at any time, each group creates its own game.

Party Games Card Game Comic Book / Strip Deck, Bag, and Pool Building Line Drawing

Players

3-99

Play time

Not listed

Age

5+

Complexity

1.38/5

Rating

6.69

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

1000 Blank White Cards is a public domain card game, which allows the players to make the cards during the course of the game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

1000 Blank White Cards is a public domain card game, which allows the players to make the cards during the course of the game. There are no initial rules, and while there may be conventions among certain groups of players, it is in the spirit of the game to spite and denounce these conventions, as well as to adhere to them religiously. Card Content Cards may feature a title, a picture, a score, a rule, or any other content, and need not be limited to one side or even to a single card. Early iterations of the game included cards with attached objects, and cards of a variety of sizes and shapes within the same deck and gameplay session. Many cards in later decks have a point value, but this is by no means a requirement. Cards generally include hand-drawn pictures. The game encourages quick sketches by non-artists, which can add to the overall ironic orientation of the game. Card illustrations can represent anything the designer wants to feature, from serious to absurd. (However, usually cards tend toward the latter.) Game Play Game play conventionally follows a "draw one, play one" rule, with standard rotation; however, this, as with any game parameters, can be arbitrarily altered in play. In one variant, blank cards are simply made available to all players at all times, and can be created without limitation and played in turn. In other variants, players seed an otherwise blank deck with their own invented cards, which are shuffled in with blank cards to form a deck of about 60-90 cards. In this latter variant, a player may only craft a new card if he or she draws one of the blank cards during the course of play. In most cases, unless countermanded or constrained by rules created during gameplay, players may play a card on themselves, on another player, or on all players. Card rules and actions may counter other cards which have already been played. The game ends when the deck is exhausted. Points may be tabulated and a winner declared. In some variants, players may then lay out all of the cards face-up for the "epilogue", which allows players to choose the best cards to seed the deck for the next game. In other variants, all cards must be retained and reintroduced, regardless of perceived quality. Similar to: Dvorak Nomic

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–99
Best with
3–7
Play time
60 min
Age
5+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

2
Riff Conner Nathan Phoenix

Artists

1
Nathan Phoenix

Publishers

1
(Public Domain)

Linked items

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