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Cranium: Hoopla box art
2002 Ranked #5,482

Cranium: Hoopla

A cooperative timed guessing game has players describe, draw, act, or compare clues to clear a shared card pool. Discarding a difficult prompt adds more work, increasing pressure before time expires.

Party Games Card Game Party Game Acting Paper-and-Pencil

Players

2-99

Play time

Not listed

Age

13+

Complexity

1.27/5

Rating

6.19

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.2/5

Low interaction

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A timed version of Cranium, designed for two or more players to play cooperatively. Each player is dealt 4 cards depicting commonly known people, places, or objects.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A timed version of Cranium, designed for two or more players to play cooperatively. Each player is dealt 4 cards depicting commonly known people, places, or objects. Another 8 cards are added to a common Play Pile. Players then take turns rolling a die to determine what type of clues can be given, starting the timer, selecting a card from their hand, and trying to get the other players to guess what is on that card as quickly as possible. The four types of clues that can be given to describe your cards are: Cloodle - provide clues by drawing and doodling Tongue-Tied - use alliteration to give as many clues as possible that start with a single letter Soundstage - act out or provide sound effects for clues (but you can't use words!) Tweener - give hints in the form "It's bigger than blank but smaller than blank", using two objects that imply the answer After someone guesses the card in play, stop the timer and draw a new card from the Play Pile. The next player takes the die and repeats the same process, until either no cards are left or the available 15 minutes are gone. Players who are stuck on a particular card can choose to discard that card, but two new cards must then be added to the game instead - one card is placed directly in that player's hand, and a penalty card is added to the Play Pile. The game is won by all players if they can work together to guess all of the cards in play before the timer runs out.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–99
Best with
2–7
Play time
20 min
Age
13+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

2
Whit Alexander Richard Tait

Publishers

2
Cranium, Inc. Funko Games

Linked items

No published linked games yet.