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Over/under box art

Over/under

Players

2-99

Time

?-?

Age

10+

Weight

1

Rating

5.78

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Over/Under has a high variability gameboard, with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. The game offers deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. It is relatively easy to learn, providing a good balance between depth and accessibility. Overall, Over/Under has a strong replayability score of 7.79.

Luck profile

The final luck score for Over/Under is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

How many bricks are in the Empire State building? How far away is Pluto? Make your best guess in Over/Under, the party game of estimating far-out facts. In the game, which was first published as Die Größe macht's! in German, players start with a stack of question cards, with each card having three questions and the game having 200 cards. On a turn, the active player reads one question to the other players, who then collectively decide on a numerical answer for that question. The reader must then state whether the answer given is too high, too low, or exactly right. If the reader guesses wrong, he removes the card from the game and the next player chooses the next question; if he guessed "over" or "under" and was right, he keeps the card, then passes the deck; if he guessed "exactly right" and was right, he keeps the card, then reads the next question himself. Bonus! When the stack of cards runs out, the game ends and whoever has the most cards wins.

Media

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Editions

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Files

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Credits

Designers

1
Reiner Knizia

Artists

1
Mike Mandolese

Publishers

2
Gamewright Piatnik

Linked items

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