Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Chronology is a card game of all time. More specifically, during the game each player builds a timeline of cards, with each card listing an historical event and the year in which it occurred. At the start of the game, players are dealt two cards, which are then placed face up in...
Players
2-8
Time
?-?
Age
12+
Weight
1.4
Rating
6.50
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Chronology offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds additional content and gameplay elements, enhancing replay value. The game also offers deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score falls within an acceptable range. Overall, Chronology has a strong replayability score of 7.9 out of 10.
The final luck score for Chronology is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Chronology is a card game of all time. More specifically, during the game each player builds a timeline of cards, with each card listing an historical event and the year in which it occurred. At the start of the game, players are dealt two cards, which are then placed face up in chronological order. On their turn, a player is read an event from a new card; the player must then indicate the position on their own timeline where the card should be placed. If they're correct, they take possession of the card and inserts it in their line; if not, the next player gets a crack at it, and so on. The first player with ten cards wins. Some versions of Chronology have players compete to create a timeline of only five cards.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
Credits
Linked items
Related games and expansions help build a connected catalog around every title.