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Smiths Of Winterforge
6.83Move pieces across a map while planning position and timing.
Evil High Priest
7.11Place workers to claim actions and turn resources into plans.
Hund
6.75Play suited cards to win tricks and manage timing.
The Hobbit
5.97Compete for contested options while managing cost and timing.
Guild Ball: Kick Off!
7.52Spend limited actions each turn to balance movement, setup, and scoring.
Dwarven Smithy
7.33Collect matching sets while timing when to score or trade them.
Beasty Bar 3: Born To Be Wild
7.09Manage cards in hand to time plays, combos, and scoring windows.
Dungeon Pages: Core Set
8.10Mark choices on a sheet to build patterns and complete objectives.
Drako: Knights & Trolls
7.11Play event cards to drive map pressure and long-term timing.
Zoo Tycoon: The Board Game
7.30Place tiles carefully to build spatial scoring patterns.
Kuzooka
6.91Coordinate with teammates to solve the game's shared challenge.
Dawn Of Ulos
7.25
Dungeon Draft
6.93Draft from shared options to assemble a plan over successive turns.
Maiden's Quest
6.53Build a deck or pool that turns small actions into stronger combos.
Tomb: Cryptmaster
6.47Remember hidden information and use recall to make better choices.
Bastion
6.63Coordinate with teammates to solve the game's shared challenge.
Brutal Kingdom
6.59Use clues and contradictions to deduce hidden information.
Warhammer: Battle For Skull Pass
6.76Roll dice and choose how to use the results for tactical outcomes.
Cover Your Kingdom
6.78Collect matching sets while timing when to score or trade them.
Mage Knight
6.20
Stomp The Plank
7.11Push your luck for bigger rewards while risk keeps building.
Epic Spell Wars Of The Battle Wizards: Melee At Murdershroom Marsh
6.52Roll dice and choose how to use the results for tactical outcomes.
Pixel Tactics 5
7.14Manage cards in hand to time plays, combos, and scoring windows.
Goblin Vaults
7.26Build patterns from chosen pieces to unlock scoring opportunities.