Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
You are young and mischievous pirates. Try to steal treasures from captain Giraffe’s chest while accusing your fellow pirates.
Core mechanisms
Key systems that shape the decisions players make.
Push Your Luck
Choose whether to secure current gains or risk them for a larger reward.
Single Loser Game
Everyone can succeed except the single player who meets the losing condition.
Take That
Direct negative effects at selected opponents.
Sudden Death Ending
End the game when a specific timing or state condition is reached.
Read the full game description
You are young and mischievous pirates. Try to steal treasures from captain Giraffe’s chest while accusing your fellow pirates. But be careful because if you get caught, you’ll walk the plank! For each treasure you manage to steal, your opponent will end up with a crate at the end of their plank...which might just tip over... The first one to fall loses the game! Each turn, draw as many cards as you want from the captain's chest. The more you draw, the more crates your opponents will place on their planks. But be careful, if you draw the same card twice, your elephant will stomp forward on your plank. —description from the publisher