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Nacht Der Magier box art
2005 Ranked #3,341

Nacht Der Magier

This dexterity game has wizards push objects across a board to guide their cauldrons toward a glowing center. It is played in darkness, turning sounds and luminous pieces into the clues for every careful shove.

Family Games Action / Dexterity Children's Game Push Your Luck Slide/Push

Players

2-4

Play time

10-20 min

Age

5+

Complexity

1.12/5

Rating

6.63

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The basic premise is simple: the board, resting on a platform, is full of wooden discs and trees and other bits. There's a ring of light in the middle, covered by a cardboard disc and a blazing fire.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The basic premise is simple: the board, resting on a platform, is full of wooden discs and trees and other bits. There's a ring of light in the middle, covered by a cardboard disc and a blazing fire. Cauldrons circle that disc. The goal is to get one's own cauldron to the ring of light by pushing the bits on the board. You start pushing from the side of the board and push in one continuous movement until you hear a clack; something has fallen off the board. Your turn ends there. Next player is up, and this continues until someone's cauldron is in the ring of light. The gimmick: the game is played in pitch black. When played in the dark, the fire, cauldrons, wizards (used to push the pieces) and the ring of light all glow, while the trees and discs turn invisible. The game can also be played in the light of the day, but it loses a lot of its charm. Ages 6 and up.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
10–20 min
Age
5+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

2
Kirsten Becker Jens-Peter Schliemann

Artists

1
Rolf Vogt

Publishers

4
Competo / Marektoy Devir Drei Magier Spiele Enigma (Bergsala Enigma)

Linked items

No published linked games yet.