ABG All Board Games
Karambolage box art

Karambolage

Players

2-4

Time

20-30

Age

6+

Weight

1.09

Rating

6.08

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and limited emphasis on cooperation.

Replay value

Karambolage has a high variability gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is moderate. Karambolage scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Karambolage has a strong replayability score of 7.8.

Luck profile

Karambolage has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

Six colored disks are in the playing area. On a player's turn they roll 2 dice, with the six colors of the disks on them. The player must flick a disk of one of the colors into a disk of the other color. If they succeed they get a point and may continue. If both dice are the same color they get a point and may continue. If they ever continue and fail, they lose all the points they have accumulated during the turn. Includes rules for three games: Karambolage Roll two color dice, which will indicate which disc must strike another. Use the firing band to propel one into the other. If there's no direct shot, you may bank the shot off an included block. Karamba Roll two color dice, which indicate the two discs that mark the ends of an imaginary goal, through which you must propel another disc. Karamboli Simply line up the discs along the long side of a rectangular "ring". Launch the first disc, and then with each subsequent disc, try to strike as many of the previously-launched discs as possible. Ages 6 and up

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Heinz Meister

Artists

1
Walter Matheis

Publishers

1
HABA