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Push A Monster box art

Push A Monster

Players

2-4

Time

?-?

Age

5+

Weight

1.17

Rating

6.10

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 3.9

Scales well

Strategy 4.6

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Push a Monster has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's strategies frequently. While there is some cooperation required, it is not a major emphasis in the game.

Replay value

Push a Monster has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between depth and accessibility. Overall, Push a Monster has a strong replayability score of 7.6.

Luck profile

The final luck score for Push a Monster is 6, indicating a balanced mix of luck and strategy. The game has a notable but not exclusive impact of random elements on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The monsters have been let loose in the monster arena! Here they can tease, taunt and tussle with the other monsters using every trick in the book. They push and squeeze and throw elbows and sometimes even poke one another with their sharp fingers. Players in Push a Monster take turns doing exactly that: pushing a monster, with them trying to push that monster onto an elevated platform while not pushing off any other monsters already there. If a monster does fall on their turn, each other player receives a token for each monster that falls. At the end of the game, everyone lines up all of the tokens they won, and whoever has the longest row wins!

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Wolfgang Dirscherl Manfred Reindl

Artists

1
Claus Stephan

Publishers

3
HANALL M&C Queen Games Rebel Sp. z o.o.

Linked items

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