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Plucky Pilots box art
2013 Ranked #17,430

Plucky Pilots

A push-your-luck travel game where players guide a plane between islands to collect the most coins. Continuing toward distant islands offers bigger rewards, but a failed roll ends the turn with nothing.

Children's Children's Game Push Your Luck Dice Rolling

Players

2-4

Play time

Not listed

Age

6+

Complexity

1.18/5

Rating

6.04

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

According to an old legend about the volcanic island Habanabi, there lies deep beneath the sea a shipwreck full of gold. The time has come, it seems, for the sea to give away its bounty as suddenly, gold coins are washed all over the shore!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

According to an old legend about the volcanic island Habanabi, there lies deep beneath the sea a shipwreck full of gold. The time has come, it seems, for the sea to give away its bounty as suddenly, gold coins are washed all over the shore! Everybody wants them, but nobody dares to approach the notorious Bermuda Quadrangle where ships, over and over again, disappear without trace. Only Pit, the brave pilot, decides to take a chance and set off for Habanabi, and island by island, he makes his way to the target. The players are Pit's co-pilots, trying to help him collect coins — preferably more than any other player does. In Plucky Pilots, the game board shows a series of islands, with colored arrows connecting them; some islands feature canisters on them, and each island shows 1-13 coins, with the most distant islands being worth the most coins. On a turn, the player starts with the airplane in one corner and rolls the four-sided "dice sticks"; each dice stick has four colored arrows on its sides (red, yellow, green, blue), and after rolling she can move the plane along a colored arrow to an adjacent island as long as she rolled that color on a die. If she lands on an island with a canister, she must place one of her dice on it. She can then end her turn and score the number of coins shown on this island, or she can roll again; if she rolls again and can't move the plane, her turn ends and she scores nothing. The first player to have collected 25 or more coins wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
15 min
Age
6+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Gerhard Piaskowy

Artists

1
Thies Schwarz

Publishers

1
HABA

Linked items

No published linked games yet.