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Gold Armada box art

Gold Armada

Players

2-5

Time

?-?

Age

7+

Weight

1.22

Rating

6.01

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Gold Armada has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

Gold Armada has a high replayability score due to its strong variability in the gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for players to improve their strategy over time. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the overall replayability is still excellent.

Luck profile

Gold Armada has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Gold Armada provides a good balance between luck and player agency.

Overview

Gold Armada is a pirate themed board game where players roll the dice and try to collect as many gold coins as possible! The better you roll, the more difficult it is to collect more coins. Successful rolls are rewarded with gold, but unsuccessful rolls will earn you a skull token. Each turn the player rolls 5 dice and tries to match a certain set of symbols on the game boards. He can reroll any number of dice twice. Depending on the final result, he can pick up 1 coin in a row that matches a set of symbols on his dice. When picking up a coin, a new symbol becomes visible, making the current row harder, but also more rewarding as the value of the coins increase. If the player fails to roll any set of symbols, he has to pick up a skull coin, which gives him -1 points for each coin at the end of the game. The game ends when all gold coins are picked up or when a player takes the last skull coin. Count the value of all your gold coins and substract any skull coins. The player who has the most points wins the game!

Editions

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Commerce

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Credits

Designers

1
Reiner Knizia

Publishers

3
HaKubia Saenggak Plus Edu Tactic

Linked items

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