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Sharp Shooters box art
1994 Ranked #3,800

Sharp Shooters

This dice-building game has players roll a fistful of dice onto challenge cards. Shifting strategies make each fast-moving turn a calculated gamble.

Family Games Dice Push Your Luck Dice Rolling

Players

2-6

Play time

Not listed

Age

10+

Complexity

1.24/5

Rating

6.43

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the description on the box: "A fistful of dice to roll. Challenging cards to build them on.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the description on the box: "A fistful of dice to roll. Challenging cards to build them on. Fast-moving play and shifting strategies. It’s a good bet Sharp Shooters will be your favorite dice game ever. Players roll dice to build rows on a common card. Win chips by placing the last die in a row. Score for straights, full houses, 4 of a kind, and more. Every turn is a brand new challenge. How many dice will you place, and where? Will you risk another roll? As the card builds, so does the tension. Can you keep point-snatching opponents from finishing rows? To win, have the most points when the game ends!" Games Magazine's 1996 Game of the Year. Each player, armed with a fistful of dice, starts his turn by rolling 5 dice and placing as many of them as possible on a card, though you must always place at least one if you can. Each card has 6 rows, with from 1 to six dice pictured in each row. These are in various combinations, and dice must be placed in order in each row. As long as you place at least one die, and you have not used all of your 5 dice, you can then choose to roll again. If you choose to stop, or you roll dice with no legal placement available, your turn is over. Scoring is achieved by placing the last die in a row and scoring can be a negative. When the last row of a card is scored it is removed and a new card replaces it. Play until a predetermined number of cards are scored. Won Games Magazine Game of the Year award in 1995. Reimplemented as "Royal Casino" by Ravensburger

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
10 min
Age
10+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

3
Jeffrey Breslow Howard J. Morrison Rouben Terzian

Artists

2
Sonja Dilg Walter Pepperle

Publishers

5
F.X. Schmid Hasbro Milton Bradley Parker Brothers Ravensburger

Linked items

No published linked games yet.