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Toss Up! box art

Toss Up!

Players

2-6

Time

?-?

Age

8+

Weight

1.09

Rating

5.67

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Toss Up! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh experience each time it is played and allows players to improve their strategies over time. The game's adaptability to different player counts ensures a consistent and engaging experience. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Toss Up! has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have substantial ability to mitigate randomness through strategic decisions and planning, the game still relies on a balanced mix of luck and strategy. Overall, luck plays a significant role in determining the game's outcome.

Overview

Once you start rolling greens, you'll think those reds will never appear. If they do, watch out - you could wipe out your points. Your goal is to get 100, but victory is up for grabs until the very end! It takes a little luck, a little strategy and a whole lot of dice tossing. Toss Up! was released as Can't Stop for a little while, though the publisher's website itself does not list Can't Stop as an alternate title. It is supposed that the name was altered due to the naming conflict with Can't Stop.

Editions

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Credits

Designers

2
Garrett J. Donner Michael S. Steer

Publishers

1
Patch Products

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