Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Flick wobbling penguins through a box-built school, curve and jump through doorways for fish, or chase the runners as the hall monitor.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
ICECOOL turns five nesting boxes into a three-dimensional penguin school and makes a single finger flick the whole rules engine. In each round, one player is the hall monitor while the others are runners trying to pass through their colored doorways and collect three fish. The catcher instead hunts runners, claiming an ID card whenever a penguin is touched. Because the weighted penguins wobble upright, practiced shots can bend around corners, jump walls, or skim through several doors at once. Once a runner collects every fish or the catcher catches everyone, roles rotate. Fish-bearing ID cards score points and pairs can be cashed for extra turns, keeping the dexterity contest lively without adding complexity.