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Cinco Linko
6.56Place tiles carefully to build spatial scoring patterns.
Coral
6.82Build patterns from chosen pieces to unlock scoring opportunities.
Winter
7.10Build patterns from chosen pieces to unlock scoring opportunities.
Chronicles Of Frost
7.17Build a deck or pool that turns small actions into stronger combos.
The Quest Kids
7.80
Urbino
8.07Build patterns from chosen pieces to unlock scoring opportunities.
Groo: The Game
6.29Roll dice and choose how to use the results for tactical outcomes.
Smiths Of Winterforge
6.83Move pieces across a map while planning position and timing.
Evil High Priest
7.11Place workers to claim actions and turn resources into plans.
The Hobbit
5.97Compete for contested options while managing cost and timing.
Guild Ball: Kick Off!
7.52Spend limited actions each turn to balance movement, setup, and scoring.
Dwarven Smithy
7.33Collect matching sets while timing when to score or trade them.
Dungeon Pages: Core Set
8.10Mark choices on a sheet to build patterns and complete objectives.
Trax
6.48Build routes and networks to connect locations efficiently.
Drako: Knights & Trolls
7.11Play event cards to drive map pressure and long-term timing.
Dawn Of Ulos
7.25
Dungeon Draft
6.93Draft from shared options to assemble a plan over successive turns.
Maiden's Quest
6.53Build a deck or pool that turns small actions into stronger combos.
Tomb: Cryptmaster
6.47Remember hidden information and use recall to make better choices.
Bastion
6.63Coordinate with teammates to solve the game's shared challenge.
Warhammer: Battle For Skull Pass
6.76Roll dice and choose how to use the results for tactical outcomes.
Paco ?ako
7.68Commit presence to key areas and fight for influence where it matters.
Cover Your Kingdom
6.78Collect matching sets while timing when to score or trade them.