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Through The Ages: A New Story Of Civilization box art
2015 Ranked #14

Through The Ages: A New Story Of Civilization

A civilization-building strategy game where leaders grow a society through technologies, wonders, and resource management to earn the most culture. Advancing through successive ages demands a credible military, because neglecting it leaves progress exposed to rivals.

Strategy Games Card Game Civilization Action Points Auction/Bidding

Players

2-4

Play time

Not listed

Age

14+

Complexity

4.44/5

Rating

8.30

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.8/5

Deep strategy

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How it plays

How does it play?

Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game's cards over its three ages and extensive changes to how military works.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game's cards over its three ages and extensive changes to how military works. Through the Ages is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age. One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is built in the same way as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with higher military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a large military, but it is very easy to lose because of a weak one. Victory is achieved by the player whose nation has the most culture at the end of the modern age.

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Videos (9)

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Photos (7)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
120 min
Age
14+
Complexity
4.4/5
Credits and catalog connections

Credits

Designers

1
Vlaada Chvátil

Artists

4
Filip Murmak Radim Pech Jakub Politzer Milan Vavroň

Publishers

1
Czech Games Edition

Linked items

No published linked games yet.