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Through The Ages: A New Story Of Civilization box art
Rich game profile

Through The Ages: A New Story Of Civilization

Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game's cards over its three ages and extensive changes to how military works. Through the Ages is a civilization building game....

Players

2-4

Time

?-?

Age

14+

Weight

4.44

Rating

8.30

Should this hit the table?

Quick read before the metadata.

Through the Ages: A New Story of Civilization has a high level of direct confrontation and strategic depth in confrontation. Players need to constantly be aware of and react to each other's strategies. While there is limited cooperation required, the game primarily focuses on competitive actions with immediate impact on opponents.

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.8

Deep strategy

Control 4.2

More strategic control

Table feel

Through the Ages: A New Story of Civilization has a high level of direct confrontation and strategic depth in confrontation. Players need to constantly be aware of and react to each other's strategies. While there is limited cooperation required, the game primarily focuses on competitive actions with immediate impact on opponents.

Replay value

Through the Ages: A New Story of Civilization has a high replayability score due to its high variability, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Through the Ages: A New Story of Civilization has a relatively low influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game's cards over its three ages and extensive changes to how military works. Through the Ages is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age. One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is built in the same way as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with higher military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a large military, but it is very easy to lose because of a weak one. Victory is achieved by the player whose nation has the most culture at the end of the modern age.

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