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Patchistory box art

Patchistory

Players

2-4

Time

60-120

Age

12+

Weight

3.76

Rating

7.09

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Patchistory has a moderate level of direct confrontation and strategic confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game. Overall, Patchistory has a good level of player interaction.

Replay value

Patchistory offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Patchistory has a strong replayability score of 7.8.

Luck profile

Patchistory has a moderate level of luck. While random elements like card draws and dice rolls have a notable impact on the game outcome, players have substantial ability to mitigate luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome.

Overview

Patchistory is a strategy board game with cards that symbolize historical heroes and wonders, with the whole game being divided into three eras. During the game, you acquire these cards through auctions and expand your territory by placing cards so that they overlap one another in a 5×5 space in the first era, a 6×6 space in the second era, and a 7×7 space in the third era. When your land—that is, the layout of your cards—is well built, the card functions are activated. You can earn victory points with diplomatic actions, domestic politics, war movement, the actions of production, etc., and at the end of the game, the person with the highest score after the third era wins. Because you can make combos with lots of features on historical cards and you can score in various ways, Patchistory will give you another new exciting play every time it hits the table. ––– ?????? ????? ?????????. ? ??? ??? ???? ??? ???? ??, ????? ???? ?? ????? ?? 1,2,3??? ???? ????. ?? ?????? ??? ??? 1???? 5*5, 2??? 6*6, 3??? 7*7 ?? ?? ??? ??? ???? ???? ??? ??? ???. ??? ??? ???? ???? ? ???? ???? ???? ?? ??, ??, ?? ??, ?? ??? ???? ??? ?? ??? ?? 3???? ??? ?? ?? ?? ??? ???? ???. ?????? ??? ??? ????? ?? ?? ???? ?? ??? ???? ???? ?? ????? ???? ?? ? ??? ?? ??? ??? ??? ????.

Editions

Edition Year Language Publisher / Region
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Credits

Designers

2
Yeon-Min Jung Jun-Hyup Kim

Artists

2
Jun-Hyup Kim Young-Gon Lee

Publishers

1
Deinko Games

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